First collection now in prototype

Designed for the lurker in every cat.

We make toys around how cats really play: the slow stalk, the butt wiggle and the perfectly timed pounce. They're informed by pet health and built to be enjoyed together.

  • Instinct-first design
  • Animal-care expertise
  • Cat-tested prototypes
Illustration of a dark cat with glowing yellow eyes peeking over the rim of a plum box, paws gripping the edge, beside a ball of yarn LURK ZONE

Our promise

  • Instinct-Driven Design

    Every toy starts with a behavior (stalk, pounce, chase or hide), never a gimmick.

  • Pet-Health Informed

    Shaped by a background in animal care, so play supports both body and brain.

  • Safe, Tested Materials

    Non-toxic, carefully sourced and built to survive a determined 3 a.m. ambush.

  • Built for Bonding

    Designed for two players: your cat and you. Solo mode is available for business trips.

The first litter

Six toys, each one tuned to a part of the hunt.

Each toy targets one natural behavior, so you can build a play routine that covers the whole predatory sequence rather than just the easy bits.

StalkPrototype v4

Feather Stalker Wand

An erratic, bird-like flutter that turns a couch loaf into a low-crouching strategist.

PouncePrototype v3

Pounce Pod

A crinkle-lined pod that twitches under a blanket, so the big leap finally has a target.

ChaseIn testing

Zoomie Orbit Track

A looping ball track with unpredictable speed changes, for sprints that don't give up after five seconds.

HidePrototype v5

Lurk Loft Tunnel

A collapsible tunnel with peek-holes, for ambushes planned well in advance.

HuntPrototype v2

Forager's Den

A treat puzzle that turns dinner into a hunt: sniff, paw, fish it out and feel smug.

PounceIn testing

Tail Tease Kicker

A long, weighted kicker for bunny-kicks, grapples and a dramatic pounce-and-roll finish.

Our approach

From a twitching tail to a finished toy.

Our founder leads product development from start to finish. Every toy goes through five careful stages, and some very opinionated cats test each one.

  1. STEP 01

    Observe

    We watch real cats play in homes and shelters and note what makes a tail twitch and what gets ignored.

  2. STEP 02

    Design

    We turn each behavior into movement, texture, sound and scale, sketching dozens of versions along the way.

  3. STEP 03

    Prototype

    We make models by hand, print them and stitch them, then swap materials until the feel is exactly right.

  4. STEP 04

    Test

    Cats and their people test each prototype for engagement, durability and safety. Cats make harsh critics.

  5. STEP 05

    Manufacture

    We work with makers who meet our material standards and check every production run before it ships.

The science of play

Play isn't a luxury. It's how cats stay well.

Every house cat is still a small, capable predator. They're wired for short bursts of intense focus: watch, wait, creep, chase, pounce. When that drive has nowhere to go, it doesn't disappear. It turns up somewhere else, usually on your ankles at 4 a.m.

For the body, regular active play helps cats keep a healthy weight, stay flexible and hold on to muscle tone as they age. Indoor cats in particular depend on us for the movement their environment doesn't offer.

For the brain, enrichment gives cats a sense of control and success. Many behaviorists link a lack of stimulation with stress-related habits such as over-grooming, restlessness and play aggression.

“A tired cat isn't a lazy cat. It's a cat whose hunt went exactly to plan.”

The hunt sequence we design around

  1. Stalk
  2. Chase
  3. Pounce
  4. Catch
  5. Eat
  6. Groom & nap

Finish each session with a "catch" and a small treat. Completing the sequence tells your cat's brain the hunt worked, and helps playtime end calmly instead of in frustration.

Materials & safety

What goes in, and what never does.

Cats play with their mouths, claws and whole bodies, so we choose materials like a vet would. Every fiber, finish and fastener has to be safe, sturdy and something we'd feel good putting in our own homes.

You won't find these in our toys:

  • Loose glitter
  • Glued-on eyes
  • Mystery foam
  • Tiny swallowable bells
  • Toxic dyes
  • Non-toxic by default

    We choose dyes, finishes and fillings with mouths, paws and noses in mind. There are no questionable coatings or harsh chemical treatments, and we never cut corners because "it's only a toy."

  • Durable for real play

    Seams, cords and joints are stress-tested against claws, teeth and repeated bunny-kicks. A toy that lasts is safer, better value and less waste.

  • Responsibly sourced

    We prefer natural fibers, recycled content and suppliers who tell us exactly what goes into their materials. Our packaging is plastic-light and designed to double as a hiding box.

  • Sized and built for safety

    Parts are securely attached and sized to reduce swallowing risk, and each design is reviewed with pet-health guidance in mind before it reaches production.

Pictured: our founder, and an uninvited quality inspector.

Founder story

A note from our founder.

I've spent my career in animal care, and a lot of it with cats: in clinics, in shelters and on living-room floors.

I kept seeing the same thing. Cats surrounded by toys still weren't playing, because most toys are designed to catch a human's eye in a shop, not a cat's eye across a room. They're too loud or too fast, or finished in something I wouldn't want anywhere near a curious mouth.

Pooties Lil Lurkers began with a simple question: what if we designed backwards from the cat? We start with the wiggle before the pounce, the crouch behind the doorframe and the hiding spot with a clear view of everything.

I lead product development myself. I sketch, prototype, choose the materials and work directly with the people who manufacture our toys, and my pet-health background shapes every decision. The bigger goal is to change how people play with their pets, so that ten minutes on the floor with a feather wand becomes the best part of both your days.

[Founder Name] Founder & Head of Product
Pooties Lil Lurkers
  • Animal care background
  • Pet health focus
  • Leads product development

Better together

Ten minutes on the floor. A better day for you both.

Shared play builds trust and eases stress, and it's a little ritual your cat will start asking for. Some cats ask loudly, and some ask with a meaningful stare from under the sofa.

Biscuit hadn't chased anything in years. Now she sits by the drawer where the wand lives and waits for me to get the hint.

Placeholder OwnerCat parent to Biscuit, 14 · fictional

I thought my cat was lazy, but he was actually bored. Our evening play session is non-negotiable now, and he's the one who books it.

Placeholder OwnerCat parent to Mango, 3 · fictional

The tunnel lives in our hallway now, and so does the ambush. I've never been so happy to be attacked on the way to the kettle.

Placeholder OwnerCat parent to Pip & Olive · fictional

Testimonials are fictional placeholders and will be replaced with real stories from our beta testers.

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